Buildings

Work in Progress! Please don’t worry about how short the list of buildings is, it will be longer with each new building introduced. The names/purpose of the building are also not the final ones and can change during development.

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Command Center

The heart of every base. From hear you can construct all your buildings and undock/build your Base Transporting Vehicle for the creation of additional bases.

Windtrap

But no base is going to work without power and the only effective way to generate power or capture the moisture needed to survive in the harsh climate of Arrakis is using a Windtrap.

This essential building can rotate in any direction to catch the prevailing winds. The water strained from the air by the Windtrap is necessary for maintaining your armies. More Windtraps will have to be built in order to increase your troop strength.

Barracks

The Harkonnen Barracks looks like a prison from the outside, that’s because it is. Conscripts and prisoners held within these walls are brutalized by their Harkonnen masters and pitted against one another in blood sports. Loyalty is instilled through fear and manipulation. Only the strongest are allowed out of the compound to fight for their House and their lives. The punishment for failure is swift and final.

Spice Refinery

When a Harvester is brought in from the Spice fields it needs a place to unload its bounty, that place is at the Refinery. This facility can accommodate two Harvesters at a time delivered by Carryalls. The raw Spice is processed and the refined Melange is packaged and crated to be picked up by orbital shuttles on the rooftop landing pad.

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Warfactory

Where vehicles and tanks are constructed.

Comm Station

Of course, the key to any battle is good communications and intelligence. In order to have that, a Comm Station is an essential part of any base.

This structure allows for access to a radar map of the battlefield and also allows the player to connect to galactic communications networks including the Guild Bank for emergency loans

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Hangar

Advanced facility for building aircraft.

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Landing Pad

A special building for resupplying flying units that need to return to base periodically.

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Fortress

The Harkonnen castle that and regional command center. Also contains the launcher for the feared Death’s Hand missile.